In addition to the common yellow bullets, they can also fire homing missiles. The helicopters of 1970 are even smaller than the monoplanes. They cannot fire at the player and pose no real threat, so long as the player does not crash into them. They require multiple hits to take down (much like the mothership) and reward the player 1500 points upon their destruction. In addition, in this level there will sometimes be red-and-yellow supply planes that fly horizontally across the screen. They are slimmer than the biplanes, though, and blend in with the background, making them tougher to target. The 1940 planes lack the tin-can-resembling bombs of the 1910 biplanes. However, the acceleration imparted on the bombs makes them quite potent as they pick up speed. This is the only time when 'gravity' is present. This seems to be the work of gravity since the bombs follow the parabolic trajectory of a thrown object, despite the fact that the downward direction of the screen does not seem to point toward the 'ground'-the player can fly downward indefinitely and not reach the 'ground'. The bombs are fired initially upward but have acceleration in the downward direction, meaning that they will move faster as they fall to the bottom of the screen. In the 1910 level, the biplanes can fire bombs in addition to the yellow bullets. In the first four levels, the common enemies and motherships can fire yellow bullets that are similar to the white bullets fired by the player, except that they travel rather slowly. The Game Boy Advance version of Time Pilot in Konami Arcade Classics includes a hidden sixth era, 1,000,000 BC, where the player must destroy vicious pterodactyls in order to return to the early 20th century. Once all the eras have been visited, the levels start over again but are harder and faster. The mothership is destroyed with seven direct hits.
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